Explore head-to-head bottleneck analysis for the world's most popular hardware combinations.
Two spec sheets side by side tell you which part has the bigger numbers. They do not tell you whether that advantage reaches you, at your resolution, which is the question people are searching with. Every page here answers it for one specific pairing: each game is modelled as two independent ceilings — the frame rate the processor can sustain and the one the graphics card can sustain. The lower one wins, and the verdict is derived from that same pair of numbers, so the headline and the FPS table cannot contradict each other.
That is why the answer moves with resolution instead of being fixed. The same pairing can be CPU-limited at 1080p, balanced at 1440p and GPU-limited at 4K; each page works through all twelve resolutions, ultrawide and 16:10 included, and names the highest one that still runs smoothly. The per-game breakdown sits next to it because an average hides exactly the case that matters: a build reads as GPU-limited overall while the processor decides its esports titles.
The percentage is the share of performance a realistic change would recover, not the raw gap between two synthetic scores. When nothing on the market would help, it reads 0%. And how far the model is off is measured on the accuracy page rather than asserted.
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